A turret tower is a maths problem before it is a building. Coverage overlap, how many turrets a soaker can drain before the next tower answers, and whether the tower survives losing its bottom two layers all matter more than the silhouette.
These builds show their turret and structure counts up front, so you can compare a 92-turret heavy and Tek tower against a 2x2 auto turret post without guessing. Small anti-tank snap packs are here too, for plugging a gap rather than building a tower.
Remember what a template does not carry: turret settings, ammo, element, and power. Placement gives you the shell in seconds; wiring and configuring it is still the part that decides whether it holds.

A high-capacity defensive tower layout combining Heavy Auto Turrets and Tek Turrets in a single native build.

A compact two-by-two auto turret tower using additional building cosmetics for its support structure.

A straightforward defensive turret tower with a native Template Hammer file for rapid placement.

Three compact snapping variants for placing anti-tank obstacles in repeatable defensive patterns.

A large seasonal 13-by-13 defensive base layout with extensive structure coverage and fortified utility space.
It varies from two to over ninety. Each template page lists the exact structure and unique-piece counts, and the resource breakdown shows how many turret frames the build actually contains.
No. Template Hammer places the structures only. Turrets arrive empty and unset, so you supply ammo and configure ranges, targeting and whitelists yourself.
Heavies drain soakers faster but cost far more and are limited per tile on most servers. Several of these builds mix both deliberately — check the piece breakdown to see the split before importing.
Yes, though the value is lower. On PvE they mostly serve as wild-dino defence and as a way to build a clean, snapped tower without measuring pillars by hand.
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