No ASA base is unraidable; the goal of base defense is to make the target expensive, noisy and awkward enough that attackers need time, soakers, saddles, beds and mistakes from you. This is for the practical defense choices that matter once a starter base becomes worth protecting.
#Think in layers
A single turret wall is a timer. Layers make raiders solve multiple problems: reaching the wall, soaking it, placing explosives, holding beds and escaping counterplay.
- Outer spam controls footing.
- Turrets cover approach and each other.
- Honeycomb raises explosive cost.
- Backup power and ammo prevent free drains.
