PvE building rewards the opposite priorities to PvP: floor space, clean snapping, room for crafting stations, and a layout you can walk through without fighting the camera. These bases are laid out for the way people actually play on PvE clusters.
Most of them are mixed-material builds, which is normal for PvE — stone where it is cheap, metal where the structure matters, wood and greenhouse pieces where the build should look like somewhere you live. The requirements block on each page lists exactly which official content or mods a build needs.
If you are placing one on a server with a structure limit, start with the total structure count on the card rather than the file size. A 1,500-piece base can consume a surprising share of a tile budget once you add stations and storage.

Large functional workshop base with an integrated greenhouse and mixed stone, wood and metal construction.

An inclusive six-by-eight early-game PvE base with room for crafting, storage and core progression stations.

A sizeable steampunk-themed base with mixed functional rooms and decorative industrial structure pieces.

An elevated PvE base with broad sightlines and enough internal space for core crafting and storage functions.

A large functional headquarters supplied with a separate twelve-foundation part for aligning a lowered storage floor.

A large residential compound focused on detailed living areas, layered rooms and a polished PvE presentation.

A compact three-floor base that uses additional structure sets for detailed floors, roofs, walls and gates.

An all-in-one working base planned around Argentavis and Ankylosaurus access, storage and everyday crafting.
Not for the vanilla ones. Each template lists its requirements, and validation cross-checks the declared list against the object paths inside the file, so a build tagged vanilla genuinely places without extra content.
Only if it was built for one. Platform builds have their own category on this site because the snap points and structure limits differ from ground builds.
Yes. Template Hammer places structures from your inventory or nearby storage, so you need the full material cost on hand. The resource breakdown on each template page tells you what to farm before you start.
No. Placement follows normal building rules, so anything that collides simply refuses to place. Preview the ghost carefully before confirming, especially on uneven terrain.
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