Genesis Part 12026-07-124 min read

Genesis Part 1 Resource Map for ASA: Every Node and Best Routes

Genesis Part 1 strategic resource planning for ARK: Survival Ascended. Node coordinates are interim data from the ARK Official Community Wiki (CC BY-NC-SA 4.0) and reflect Survival Evolved; the data source and its status are shown inside the tool.

Best answer

Genesis 1 splits farming across five disconnected biomes. Use the atlas to filter the exact resource and layer you need, zoom in for raw nodes, then switch on Small Tribes risk weighting before choosing a route. Volcanic is the specialist Element Shard biome, Ocean handles underwater resource runs, and the safest practical route depends on gear and whether other players can contest your exit.

On this page7

A useful Genesis resource map has to do more than scatter markers over a picture: the five biomes are disconnected, hazards change by layer, and the area with the most nodes can be a bad run when you cannot evacuate the weight or survive the return trip. The interactive atlas above clusters nodes at wide zoom, reveals individual nodes up close, and filters by resource, biome and layer so you can copy a GPS coordinate straight into a waypoint. Be clear about what the data is: these coordinates come from the ARK Official Community Wiki under CC BY-NC-SA 4.0 and describe Survival Evolved. Survival Ascended rebuilt the Genesis biomes on 3 July 2026, so treat them as a strong lead, not a guarantee, until our own Survival Ascended extraction replaces them.

#How to use the Genesis 1 resource atlas

Choose a resource first, then narrow by biome or layer only when the map is crowded. At wide zoom, each cyan-ringed number is a cluster. Click it to expand. At close zoom, select an individual node to copy its GPS coordinate. The accessible list below the map exposes the same filtered results without relying on WebGL.

  • Start broad: one resource, all biomes.
  • Zoom a cluster before adding more filters.
  • Use cave and underwater layers to avoid false surface routes.
  • Copy GPS from the individual node card, not the cluster center.
Quick comparison

Genesis 1 resource route decision table

BiomeRoute characterPreparationSmall Tribes concern
BogShort, obstructed ground loopsMovement and visibilityAmbushes and slow exits
ArcticReadable land routesCold protection and transportVisible approaches
OceanDepth-specific water runsWater tame, oxygen and weightPredictable surfacing points
VolcanicHigh-value specialist loopsHeat, damage and harvesting setupFew clean escape lines
LunarPrepared endgame loopsHazard planning and strong kitExpensive recovery

#Universal routes versus Small Tribes risk

Universal mode favors node density, short travel and easy access. Small Tribes mode keeps every node visible but reranks editorial routes using exposure, predictable entrances and escape difficulty. It does not pretend to know which server is occupied; it simply makes the PvP tradeoff explicit.

Scores are relative planning signals, not yield promises. Harvest rates, tools, tame stats and live balance can change the amount you bring home, so the atlas never converts a marker count into a guaranteed stack total.

#What each Genesis biome is for

Bog mixes early materials with poor visibility and awkward ground movement. Arctic offers clearer routes but adds cold and aggressive wildlife. Ocean is a specialist biome where water access, depth and carry weight decide whether a route is practical. Volcanic concentrates high-value late-game farming behind heat and hostile terrain. Lunar rewards prepared players but punishes weak hazard planning.

  • Bog: accessible materials, messy visibility.
  • Arctic: readable terrain, cold preparation.
  • Ocean: underwater logistics and safe return path.
  • Volcanic: Element Shards and high environmental pressure.
  • Lunar: specialist resources with endgame preparation.
Popular ARK services
Ask in Discord

#Tools and tames change the best route

Early-game routing should minimize hazard gear, transport and corpse-run cost. Mid-game routing can exploit Ankylo, Doedicurus, water mounts and better weight. Endgame routing can accept harsher zones when a Skiff, strong harvesting tame or established conversion setup removes the main bottleneck.

The gear selector therefore penalizes routes above your selected tier instead of recommending an efficient path that your current kit cannot realistically finish.

#Where this node data comes from

Studio Wildcard has not shipped Genesis_WP in the public ASA DevKit, so we cannot extract the map ourselves yet. Rather than leave the atlas empty, it currently loads the community marker set published on the ARK Official Community Wiki under CC BY-NC-SA 4.0, pinned to a specific revision so the build is reproducible. Biome assignment uses the wiki's own published region sectors, and layer comes from whether a marker sits in the volcanic cave system.

The honest caveat matters more than the marker count: that marker set was last revised substantively in October 2022 and describes ARK: Survival Evolved. Survival Ascended rebuilt all five Genesis biomes for its 3 July 2026 release and expanded the ocean, so some nodes will have moved and others will be missing entirely. The dataset ships with its known gaps recorded - no Ocean black pearls, no sap, mushrooms or beaver dams, and no underwater layer - instead of hiding them.

We are extracting Genesis from the shipped Survival Ascended build in parallel. When that lands it replaces this data outright, restores the biome and layer evidence per node, and brings scored farming routes back.

#Plan the farm around the objective

Resource nodes are only one Genesis progression loop. If the target is a blueprint or saddle, search the mission loot finder instead. If you need store materials without running exposed nodes, compare the Hexagon and HLN-A guide. For Element specifically, use the broader Element farming by map comparison before committing to one biome.

#Bring the right setup, not just the right coordinate

If the atlas shows that the route needs stronger weight, damage or water coverage, compare farming and combat lines or resource options. Ask in Discord for current Genesis availability rather than assuming a static listing is live.

FAQ

Common questions

Where does the Genesis 1 node data come from?

From the ARK Official Community Wiki, licensed CC BY-NC-SA 4.0 and pinned to a fixed revision. It is interim data: the coordinates describe ARK: Survival Evolved, and our own Survival Ascended extraction will replace them.

Does the Genesis 1 resource map show every node?

No. The current community marker set has no Ocean black pearls, no sap, mushrooms or beaver dams, and no underwater layer, and it predates the Survival Ascended rebuild of the biomes. Use it to find a farming area, then confirm the exact node in game.

Why are resource markers clustered?

Raw nodes become unreadable when thousands of markers overlap. Wide zoom groups nearby points into a count; zooming in reveals every individual node without deleting data.

Does PvP mode hide unsafe locations?

No. Small Tribes mode leaves all nodes visible and changes only route ranking and warnings, so you can still inspect a high-risk cluster yourself.

Are the route scores guaranteed yields?

No. They compare density, travel, access and risk. Harvest rates, tools, tames and server balance affect real yield, so the atlas does not promise quantities.

Genesis Part 1

Continue the Genesis plan

Need this done for you?

Get resources and BPs

If the guide tells you the grind is bigger than the reward, the marketplace can turn that checklist into a private Discord ticket with availability confirmed before ordering, delivery timing and a clear quote.

Read next

Keep building the plan