Starter kits are not about looking rich on day one. They are about surviving long enough to become annoying to raid. A bloated kit delivered to a bad spot just turns into loot for the first scout who finds you.
What belongs in a starter kit
The kit should solve the early bottlenecks: metal base, power, crafting, ammo and farming loop. Fancy gear comes after the base can stay online. For solo/duo starts, compact hidden storage and turret coverage often beat a large visible build.
- Metal structures for a small defensible footprint.
- Generator, cables/outlets where relevant and fuel plan.
- Smithy/fabricator/chem bench path depending on kit size.
- Turrets, ammo, flak, tools and basic weapons.
- Utility tames or cryos only if delivery is safe.
Placement order after delivery
Do not stand in the open sorting boxes for twenty minutes. Place shell first, power second, turrets/ammo third, then crafting and storage. Split the best items between tribe members or hidden boxes until the base is stable.
- Shell and doors before comfort.
- Power and turrets before crafting flex.
- Move heavy resources in short trips.
- Keep backup gear away from the main box.
What to avoid
Avoid buying a kit bigger than your spot, tribe size or upload plan. Large deliveries create noise: bags, dinos, crafting sparks, doors opening and players scouting. The right kit is the one you can place fast without advertising a rebuild.
- No oversized compound kit for an unsafe rat spot.
- No tames you cannot protect.
- No single box holding the whole delivery.
When a service makes sense
Use starter kits when the goal is to skip the naked farming loop, not to skip planning. In the ticket, give tribe size, map, cluster, wipe status and whether you need compact or full-base delivery.
