Starter kits are not about looking rich on day one. They are about surviving long enough to become annoying to raid. A bloated kit delivered to a bad spot just turns into loot for the first scout who finds you.
#What belongs in a starter kit
The kit should solve the early bottlenecks: metal base, power, crafting, ammo and farming loop. Fancy gear comes after the base can stay online. For solo/duo starts, compact hidden storage and turret coverage often beat a large visible build.
Metal structures for a small defensible footprint.- Generator, cables/outlets where relevant and fuel plan.
- Smithy/fabricator/chem bench path depending on kit size.
- Turrets, ammo, flak, tools and basic weapons.
- Utility tames or cryos only if delivery is safe.
