Partial official coverage. Classification authority: heuristic regions; heuristic layers. Elevation is derived from source positions and has no independent external verification.
Known gaps; counts unknown
- Silica Pearls — count unknown
- Organic Polymer — count unknown
- Other official source families — count unknown
Crystal locations on Aberration in ARK: Survival Ascended
Aberration has 1,782 accepted Crystal source records , led by Surface (1,056), Bioluminescent Region (573), Element Region (153). Coordinates project source positions from Aberration_WP in ASA DevKit build 85.19.273.805383; dataset date Jul 13, 2026. GPS calibration does not establish complete coverage or access context.
Where Crystal is on Aberration
| Region | Nodes | Open |
|---|---|---|
| Surface | 1,056 | Filter |
| Bioluminescent Region | 573 | Filter |
| Element Region | 153 | Filter |
| Layer | Nodes |
|---|---|
| Surface | 1,056 |
| Middle | 573 |
| Lower | 153 |
Crystal source positions have derived elevation between -132 m and 714 m.
Densest Crystal areas
Where the source records contain the most Crystal nodes. Density is placement, not promised yield — harvest rates, tools, tames and server settings decide what you actually bring home.
- 17.5 / 17.585 nodes
- 52.5 / 57.555 nodes
- 87.5 / 77.553 nodes
- 52.5 / 22.543 nodes
- 47.5 / 62.539 nodes
Crystal GPS coordinates on Aberration
A spread sample of 24 real published nodes, chosen to cover the map rather than one dense cluster. The full set of 1,782 is in the atlas.
| GPS | Region | Layer | Derived elevation | Copy |
|---|---|---|---|---|
10.9 / 46.8 | Surface | Surface | 470 m | |
13.0 / 65.7 | Surface | Surface | 628 m | |
14.9 / 86.7 | Surface | Surface | 558 m | |
18.5 / 14.8 | Surface | Surface | 665 m | |
22.9 / 74.7 | Surface | Surface | 569 m | |
23.2 / 42.6 | Surface | Surface | 506 m | |
27.5 / 62.5 | Surface | Surface | 456 m | |
31.0 / 32.7 | Surface | Surface | 435 m | |
33.3 / 47.6 | Surface | Surface | 614 m | |
33.7 / 83.1 | Surface | Surface | 535 m | |
40.5 / 70.1 | Bioluminescent Region | Middle | 191 m | |
48.4 / 10.5 | Surface | Surface | 658 m | |
48.5 / 56.6 | Bioluminescent Region | Middle | 172 m | |
50.4 / 23.5 | Surface | Surface | 349 m | |
52.9 / 38.8 | Bioluminescent Region | Middle | 64 m | |
53.0 / 68.0 | Element Region | Lower | -79 m | |
54.2 / 80.4 | Surface | Surface | 484 m | |
67.1 / 20.8 | Surface | Surface | 480 m | |
75.0 / 66.1 | Bioluminescent Region | Middle | 145 m | |
75.7 / 80.9 | Bioluminescent Region | Middle | 271 m | |
81.1 / 45.4 | Bioluminescent Region | Middle | 68 m | |
82.0 / 34.2 | Element Region | Lower | 37 m | |
83.0 / 14.0 | Surface | Surface | 563 m | |
86.5 / 79.1 | Bioluminescent Region | Middle | 162 m |
Plan the run, not just the coordinate
A node list is a starting point. Use the Aberration resource atlas to combine Crystal with the other resources on your route, drop pins, read the density heatmap and copy coordinates straight into a waypoint. If the return trip costs more than the farm saves, compare farming and transport lines or resource options instead.